SCRIPTING
Stack generator
This Maya tool allows artists to create stacks of objects in their scene. The gui gives them the options to set objects for the base, middle, and top of the stacks, as well as allowing them to set the maximum height for their stacks. The stacks are groups of objects that can be moved around collectively as well as separated back into individual objects.
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Code written in Python.
UTD Tools Menu
In my current position as Lead Technical Director for the Anim Lab class, I work within and on the UTD Tools menu frequently. This code is written in Python, and interfaces with Maya to allow artists to use UTD's pipeline system. I perform ongoing maintenance on this code, and have worked to develop additional tools and functionality.
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Examples of code that I have helped write within the pipeline include:
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ticket submission code, which allows artists to submit tickets to Shotgun directly within Maya
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maya launcher code, which turns on certain settings and modalities to allow artists to immediately begin working
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assembly utility code, which takes object positioning adjustments, writes them to an xml, and reads them from the xml into the animation files in the pipeline.